Removed the weird skeletons inside the Combat Zone -Patches has been restored to his post within the Combat Zone As a result, the explosive shotgun shell mod for shotguns is depreciated. This is intended as a mid-power explosive weapon for anti-power armor or robots, and will get more upgrades down the road as well as more grenade types. This gun will spawn on gunner bosses, legendary drops and vendors after level 25. Explosive shotgun shells have been fully upgraded to 25mm Grenades, and will now appear in random ammo containers. The Sniper Barrels for the laser gun and plasma rifle now only boosts damage by 25%, to balance against the base damage boosts the weapons received. The Automatic and Rapid receivers for laser weapons will now properly reduce damage by 25% and 50% respectively to be better in line with other energy weapons Added a reflex sight option to the Assault Carbine Recreated the fixes to Story of the Century from scratch to fix a possible corruption issue. Fixed cube map issues across the board apparently they can't be archived by the CK just yet and weren't readable by the game, resulting in some items looking off. It's not a 100% fix as Boston is memory intensive and all the content in JM can tend to inflame that, however after running tests this seems to reduce it somewhat still making it at least managable. Removed Boston Music Radio and a few world changes around Boston to reduce crash frequency.
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